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Black and Red - Blitz: Rise of Heroes

Hello, this is a project for mobile game "Blitz: Rise of Heroes" - main challenge was convert standard color render to black and white with red zones. So I decided to use Objects ID's in sequencer to export all mask to After Effects, and then I made color adjustments, added some visual effects.

Part 1 - no color correction

Part 1 - no color correction

Part 1 - with color correction

Part 1 - with color correction

Part 2 - no color correction

Part 2 - no color correction

Part 2 - with color correction

Part 2 - with color correction

Part 3 - no color correction

Part 3 - no color correction

Part 3 - with color correction

Part 3 - with color correction

Part 4 - no color correction

Part 4 - no color correction

Part 4 - with color correction

Part 4 - with color correction

Cryptomatte

Cryptomatte

Fire Matte

Fire Matte